Squirt - GMTK JAM Mac OS

As Mac continues to grow in popularity around the world, you need to to deploy, connect, inventory and secure this influx of devices. Sure, there are many Mac management solutions to choose from. But most lack the functionality for full lifecycle management, connection and state-of-the-art security.

Squirt - GMTK JAM Mac OS

And Windows management solutions for Mac management only offer a limited feature set to manage Mac. This prevents you from getting the most out of your devices and takes away from the user experience employees, teachers and students love.

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You have been thrown into an infinite factory for being defective where you are being left to die. Your choices are out of control - the choice you make never seems to actually be what you chose.

StatusReleased
PlatformsWindows, macOS, Linux
Authormegamaz

Install instructions

  1. Download the 'Games' file
  2. Extract all the folders in 'Builds.zip'

Windows

Open the 'Windows' folder and run the GMTK_2020.exe (Might say windows protected your computer. In that case, just click 'More Info' then 'Run Anyway'.)

Linux

Open the 'Linux' folder and run the 'App.x86_64'

Mac

Open the 'Mac OS X' folder and run the .app file

Download

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  • Gameplay - I liked your mind-game with the choice mechanic. Eventually, after figuring out how it worked, I just hovered my mouse over the left choice button and clicked it whenever I picked up the item, since that would always give a good outcome.
  • Visuals - Bob is great. So are the dead bots on the floor. I like the style that you drew them with. The world is a bit bland, but it's a jam game, so it was totally acceptable. The color shift is a bit overdone, but it might work if you can dial it down.
  • Sound - No sound. I didn't have time for sound in my game either, unfortunately, so I understand :)
  • Story - I would love to see an epic, over-dramatized story play out if you continued to work on it!

Overall, I like the concept and think it has potential to be a fun arcadey game. I'm fine with the goal of the game being to survive, but I think you could add some more elements to spice the gameplay up. If you put more time into the environment graphics, like you did with the player, it will look really nice and immersive. Nice work on the level generation as well!

Good work!

Gmtk Jam 2020


Gmtk Game Jam Games

-Zachary

Thanks! A lot of people have told me i've overdosed the chromatic aberration... The art actually wasnt my me, it ended up being a friend who made it. I couldn't get myself a credit section in time :^( but ill tell them you like it!

Gmtk Jam 2021

Im glad you like the level generation. Took me a while to figure out and it could work better ( especially if you load the maximum 1k rooms and get 7 items every time, 7k items loaded at once!) But I couldn't figure it out In time.

Although I think the game is finished. I won't push it any further as it was done in the 48hrs window and I want to keep it that way. Like you said, more items would've been nice, but I couldn't get ideas or enough in time.

Thank you so much for the feedback! It's really helpful and I will probably put it to good use on my next Jam.

I think this game is pretty cool and I like the art and the way the levels are being generated (I think?) I really like the concept of having to scavange around to find stuff, but I feel there are some things that make it unecessarily hard to complete the game.

Gmtk Game Jam

JAM


First off all, I would get rid of the color shift effect around the edges of the screen, it makes everything super hard to read and see in my opinion. Secondly, I would make the batteries on the ground recharge your robot more, as they do very little now, and you basically have to keep searching for them, which gives you little time to actually look at other things. You could also look into more slowly depleting the battery in general, so people have more time to read the text on the top of the screen. One more little thing: the buttons on the bottom do the opposite for me. 'pick up' ignores the item, and 'ignore' picks up the item, kinda strange? (edit: I just now realise that's the implementation of the theme, but it just really confused me.)

Lastly, I think the game misses a goal. Maybe I missed it, but at least to me, it wasn't really clear what the goal was, except surviving for as long as possible.

Anyway, good job on making this game, I think with a little tweaks it could actually turn into a really fun scavanager game with a cool goal to keep people playing!