My Universe - Fashion Boutique Mac OS

The official subreddit for Style Savvy players. Style Savvy, known as Nintendo presents: Style Boutique in the PAL region and as Wagamama Fashion: Girls Mode in Japan, is a fashion video game developed by Syn Sophia and published by Nintendo. Please make sure to follow all subreddit rules. Disney Princess: My Fairytale Adventure: High Impact Games: 2012: Wii Nintendo 3DS Windows Mac OS: Seven Dwarfs: The Queen's Return: Disney Games: 2013: iOS Disney Classic Games: Aladdin & The Lion King: Digital Eclipse: 2019: Playstation 4 Nintendo Switch Xbox One Steam.

I've long known about Apple's general System Status page, which provides a dashboard showing the state of most of Apple's consumer-focused services:

Until yesterday's 'why can't I launch any apps?' outage, however, I'd never known that they also have the same type of status page for developer-focused services:

Game profile of My Universe - Fashion Boutique (Switch eShop) first released 27th Oct 2020, published by Microids. The game My Universe – Fashion Boutique is available today on Nintendo Switch, PlayStation 4, and soon on PC/Mac Digital. My Universe: Fashion Boutique l Launch Trailer NA l Microids & Black Sheep Studio Are you ready to open and manage your own fashion boutique? Then dive into this exciting stylish journey about running your very own shop!

But this page is useful to more than just developers (and it doesn't require a login to view). Had I known about it earlier, yesterday it would've shown that they were having a problem with the Developer ID Notary Service, which is why apps wouldn't launch.

In typical Apple understatement fashion, they've posted the resolved status for that service today:

My Universe - Fashion Boutique Mac Os Pro

'Some users were affected' and 'Users may have experienced issues with the service' certainly make it sound less painful than what it was, i.e. 'A ton of users were unable to use their Macs' and 'Mac users could not launch their apps for over two hours.' Somehow Apple needs to come up with a better failure mode for the service, as the results yesterday were unacceptable.

Note: If it happens again, simply edit the /etc/hosts file as root, and add this as the last line:

0.0.0.0 ocsp.apple.com

That will prevent your Mac from trying to contact the validation server at all. Note: This seems to break the App Store app, but it let me keep working, which was more important at the time.

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Posted at 2012-01-13 19:28 RSS feed (Full text feed) Blog Index
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Tags: classicfridayqnaguestnostalgiaoldschooltoolbox

Hi again, readers of NSBlog! This is my first guest post of 2012, and also my first one writing the introduction myself. I plan to do posts every two weeks, alternating with Mike's to bring back the once-a-week format. This week, at my own suggestion, I'm doing a historical piece on the original programming environment for Macs: The Mac Toolbox. Time for a trip down memory lane!

Back In My Day, We Tracked Mouse Drags 512 Pixels Through One-Bit Color!
When the very first Macintosh computers were released, they didn't have much of anything we take for granted in modern times. For example:

  • Virtual memory
  • Color
  • Networking
  • Hard drives
  • Large software libraries

What you had was an 8 Mhz Motorola 68000 CPU, 128KB of RAM (that's kilobytes, as in half the size of the raw rendered HTML for this article!) a 512x384 black & white screen, one 400K 3.5' floppy disk drive, a keyboard with no arrow keys connected with a RJ11 (telephone) plug, a one-button mouse plugged into a DB-9 connector, and if you had paid the extra money or had one left over from your Apple ][, a rather noisy dot-matrix printer with a proprietary DE-9 connector. The machine was not upgradable in any meaningful fashion.

While many of these limitations, ridiculous to the point of absurdity by modern standards, were eventually lifted, its legacy carried forward in one very visible way right up until the introduction of the Carbon API with the development Mac OS X: The Mac Toolbox, the original API for programming with the Macintosh computer.

What Is This Toolbox?
The Mac Toolbox was a comprehensive set of APIs for interacting with the Macintosh hardware and operating system to read input, process data, and output results (the fundamental nature of any program). It was originally written in a mix of MC68000 assembly language and Lisa Pascal. To those used to today's Objective-C programming in Cocoa, it can look like quite a lot of gibberish.

In particular, even in its most modern incarnation before Carbon, the Toolbox did not do things that many Cocoa programmers have never even considered handling manually. To create an application which has a single window, containing a simple text field with a scroll bar, and functional File and Edit commands is the work of almost zero code in modern Cocoa. The equivelant program using the Mac Toolbox is a bit more complicated.

We start with the resource file for the program. A resource file is a document containing an organized database of resources, various formatted bits of data in a known format that the OS can load on command. Nib files are partially an evolution of resource files, but resources contained considerably more than UI elements, and were considerably harder to manage than nibs. Far and away, the most popular program for editing resources was Apple's free ResEdit tool. To save time and space, I won't walk through the fairly simple process of setting up the resources the program will use; here's the completed resources file:

That's three MENU resources for the Apple, File, and Edit menus, an MBAR resource listing the three menus and their resource IDs, and a WIND resource with the basic template for the window. There's also an ALRT/DITL pair for the about box.

Put The Tools In The Box And Rattle Them Around
Now for some code. Please be aware that to keep things from getitng wildly out of hand with complications, I've ignored error checking. This is a Bad Idea at the best of times; with the Toolbox it could often be all but suicidal. It's 'okay' for sample code, but you'd never try it in reality.

No, I mean it. In Cocoa you can often get away with ignoring errors, though you shouldn't. Back in Toolbox days, you couldn't get away with it. Period.

As you can see, I've left a lot of the 'meat', the routines that actually do anything, unimplemented. There's two reasons for that: First, it shows just how much raw boilerplate code one had to write in Toolbox-land; a lot of this was unnecessary even with Carbon. In Cocoa only a few lines of it translate to anything other than empty space.

The other reason is I just don't remember enough Toolbox anymore to show the implementation of those routines! There are at least three 'major' flavors of Classic code: The old System 6 routines, the newer System 7 routines, and the 'appearance-aware' routines that came with OS 8.5. Keeping track of which functions belong to which era is problematic enough without realizing that with the amount of manual lifting that has to be done, the 5-line Cocoa app becomes a 2000-line Classic program.

Conclusion
All in all, I feel I have to apologize for the terseness of this article. I'd hoped to explore the Toolbox in more depth, but I don't have the time to invest in re-learning a system that, in all likelihood, I will never use again. The Toolbox was a brilliant API for its time, and its worst fault was that it suffered from what all good things do: Age.

The Toolbox is gone, but not forgotten. Classic Mac OS, I salute you. Thanks for reading, everyone; I'll be making a followup post in the next few days looking at the code in detail, and I'll be back in two weeks with another Friday Q&A. Stay tuned for Mike's article next week!

Did you enjoy this article? I'm selling whole books full of them! Volumes II and III are now out! They're available as ePub, PDF, print, and on iBooks and Kindle. Click here for more information.
Comments:Fashion
So... who is the guest blogger? As far as I can see, there's no attribution other than 'This is my first guest post of 2012, and also my first one writing the introduction myself.'
So, not-Mike, thanks for a trip back through history. We'd love to know who you are.
Gwynne Raskind I believe.
Apologies to both readers and author, I forgot to add the byline when I uploaded it. It's fixed now. It is indeed Gwynne.
Pedantic Moment: I may be wrong, but I'm pretty sure that it's a 4P4C, non-registered jack on the original Mac keyboard and not an RJ-11.
Ian: Completely possible! My information on that particular model comes from Wikipedia and nothing else; I never personally owned a Mac older than the SE/30. For that matter, I've only ever seen an actual Mac 128K once :). It's not what you'd call a common find these days.
Other small nit: the B&W displays were 512x342. 512x384 was for the lowest-resolution Mac color displays that Apple ever sold (e.g. the 12' display that matched the LC's width, or the Color Classic).
Good things don't suffer from age, they suffer from everything else getting better, don't they? :-)
The event handling code look quite similar to how it's done in low-level X Windows.
Ian You're right about it being a 4P4C, but for some reason the engineers originally referred to it as an RJ-11 jack, and so it stuck. You can see it labeled as such on the 512K logic board schematic on the bottom right (designated as J9): http://www.digibarn.com/collections/diagrams/mac-512klogicboard/mac-logic-schematic.jpg
As a kid I loved digging into the innards of applications using ResEdit (even after warnings from my older brother that doing so would most certainly break something). When I finally got into programming, I only got as far as simple REALBasic apps. It wasn't until '04 or so that I learned C, and by then it was all Objective-C. Ever since, I've been curious about that mysterious Toolbox I've heard so much about. Not curious enough to get a book and actually *learn* it, obviously and unfortunately... So I was very happy to read this intro, thank you! I'm really really looking forward to further posts on the topic!
Joachim: You'll find the classic Inside Macintosh books and much besides in the legacy documentation portion of Apple's developer site: https://developer.apple.com/legacy/mac/library/navigation/.
One legacy doc worth skimming is TN1122 'Locking and Unlocking Handles' (https://developer.apple.com/legacy/mac/library/#technotes/tn/tn1122.html). It was years before Apple realized you could readily mess up the state of something that's either locked or unlocked without a count: your callstack nests, but your lock/unlocks don't, so you have to take care to save and restore that state manually. You'll likely run across code making this same mistake but with a different (more modern) resource at some point.
Gwynne, Mike, nice article, thank you!
Just a short correction: IdleControls() is a fairly new call. There were no pre-made 'edit text' controls until the Appearance Manager, only dialog items (which weren't all controls). Giving idle time to pushbuttons and scroll bars wasn't necessary at that time.
Apart from that, it is a nice example of a System 7-style application.
Oh, also, the disk event (to handle inserting and mounting/initializing of disks) is a System 6 thing that wasn't necessary with Multi-tasking anymore, while Apple Events were new with System 7. Similarly, all the inSysWindow etc. was abolished in System 7. The app is mixing & matching a bit for compatibility, I presume :-)
Also, I would at least add a stub function for the update event between the BeginUpdate()/EndUpdate() calls, or a call to DrawControls or somesuch.

My Universe - Fashion Boutique Mac Os Download

Uli: It's not for compatibility per se, but rather it's purely a matter of I never did know for certain which things were and weren't part of any given system version :). I was still putting in diskEvt and inSysWindow stuff right up until Carbon Events came along.
Nice trip down memory lane :)
Of course, even waaay back in the day, sensible programmers didn't use this kind of procedural boilerplate, but wrote an object wrapper around it. I started with Object Pascal, then THINK Class Library (TCL), the first version wasn't even C++ but some weird C thing with some proprietary object extensions - but there was MacApp, later CodeWarrior (C++) and even my own (dare I mention it!) MacZoop (C++).
These would be much more familiar to a Cocoa programmer today than raw toolbox stuff.
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