Fan Dungeon: A Day In The Life Of Team Tomorrow! Mac OS

http://tvtropes.org/pmwiki/pmwiki.php/Main/ArtifactTitle

Exploring life outside conventional society as a modern-day nomad, Fern soon discovers a resilience and resourcefulness that present her with experiences unlike any she's known before. Along the way in this story of hope, she meets other nomads who become mentors in her life amidst the vast, sometimes breathtaking landscape of the American West. Popular games like Ark, Brawlhalla, Paladins, and Team Fortress 2 are gone. And it’s not certain we’ll ever see them on mac again. And it’s not certain we’ll ever see them on mac again. But we didn’t lose them all — and even among those we “officially” lost there remain a few who we can still play — despite all the Steam.

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'It's strange, for a game called 'House of the Dead', you'd assume it would be set in a house full of dead people... Truthfully, they should have called this game 'Road Trip of the Dead'...'
The Wii Viewer (on The House of the Dead: OVERKILL)
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A series title that made perfect sense when it began, but after a number of changes to the premise, no longer makes sense to people who don't go back to the beginning. Sometimes a new element is put in to justify the title.

This usually happens when a movie named after a specific MacGuffin suddenly gets a sequel and changing the title to something else might throw people off that this is a sequel. One of the ways to avert this is through a Franchise-Driven Retitling, downgrading the original to a subtitle with the main title being something more consistent. They couldn't very well have called the Indiana Jones sequel Raiders of the Lost Ark 2, could they?

See also The Artifact. Artifact Name is this, but for names of not-works. Often a direct result of Nothing Is the Same Anymore and Early Installment Weirdness. Sometimes results in New Season, New Name. Happens often in poorly devised Alternate UniverseFan Fiction. Eventually this could turn a title into a Non-Indicative Name. This can also happen on a larger scale with Network Decay. Compare Trivial Title.

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Not to be confused with MacGuffin Title.

Example Subpages:

Other Examples:

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  • Modernism isn't very modern anymore. Postmodernism is also pretty old. The 'Modern Breakthrough' is even older.
  • Also Art Nouveau, which hasn't been new since the 1890s.
  • The characters of Le Donjon de Naheulbeuk leave the eponymous dungeon after the first season and never return to it ever again (though we still see a bit of it after that when the story focuses on Zangdar and Reivax, but they also leave it during season 2). Some of the characters ever lampshade the fact that they did not even visit a single dungeon during some seasons.
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Comedy
  • Daniel Whitney created the Larry the Cable Guy persona for a radio show. Early on, he actually was pretending to be a cable guy, but that part of the character was phased out in favor of the Southern-flavored comedic character he is now. This was made plain when Whitney and his character starred in the movie Larry the Cable Guy: Health Inspector.
  • 'Alternative comedy' was a phrase coined in the '80s to describe the acts at London's Comedy Store. What people actually meant by it varied from 'avant garde; thinks actual punchlines are trad' to 'probably swears a lot' to 'not a racist/sexist '70s club comic' (or any combination of the above). These days, most 'mainstream' UK comedy is descended directly from the 'alternative' scene (and the surviving racist/sexist club comics swear much more than them).
  • Hannah Gadsby's standup comedy act 'Nanette': She initially intended to get an hour's worth of material from her brief encounter with a woman who was named Nanette, but found it couldn't be done, and the final product never mentioned Nanette at all. She first performed it for an event where your act had to have a title, and she'd already put 'Nanette' on the form, so it had to stay.
  • Conversational Troping in the 2013 Edinburgh Festival Fringe show Mitch Benn is the 37th Beatle: Mitch says the above situation happens a lot at the Fringe, which is why he always tries to come up with a theme for his show before he has to fill in the form, about six months in advance. Which, in this case, was around the same time Tony Sheridan died, inspiring Mitch to wonder how so many people could all be the 'fifth Beatle'.
  • The Disney Princess franchise is called that despite the fact that only half of the characters featured in that Franchise actually qualify as princesses. Brand new cast members at the Disney Parks are actually taught which ones are and which ones aren't princesses, as it's a popular piece of Disney trivia they get asked by guests often. For the record, only Snow White, Aurora, Ariel, Jasmine, Tiana, Rapunzel and Anna are princesses. The rest of them don't qualify because the culture they come from doesn't have 'princesses' (Pocahontas, Moana, and Merida), come from cultures in which commoners marrying royals do not get promoted to royalty themselves (Cinderella and Belle), is actually a queen (Elsa), or never marry a prince in the first place (Mulan).
  • In the How to Train Your Dragon book series, capturing and training dragons is a rite of passage for the viking tribe to which protagonist Hiccup belongs, and How to Train Your Dragon is the name of an unhelpful Fictional Document written for this purpose (consisting solely of the words 'Yell at it!'), which Hiccup then defies by using his own methods. In the film How to Train Your Dragon, vikings consider dragons their enemies until Hiccup secretly befriends, and trains, the dragon Toothless; there's no system in place until he founds it, and no book appears.
  • The Jungle Book, after being adapted into a film; the book in The Jungle Book became unnecessary although it still has a Storybook Opening.
  • In the Madagascar trilogy only in the first movie do the protagonists are in the titular island. The sequel goes the subtitle route by adding Escape 2 Africa. The third film has them going to Europe.
  • Rio 2, unlike the first film, takes place in the Amazon.
  • For My Little Pony: Equestria Girls – Legend of Everfree (the fourth main installment of the My Little Pony: Friendship Is MagicSpin-Off franchise My Little Pony: Equestria Girls), the 'My Little Pony' part of the title no longer has any justification. While the previous films (Equesttria Girls, Rainbow Rocks and Friendship Games) did feature Equestrian characters traveling to this world, as well as some glimpses of Equestria, this film has neither. The magic coming from Equestria still influences the plot, and of course Sunset Shimmer is Equestrian-born, but that's it.
  • Bally's Wizard!! was originally intended to be centered around a white-bearded medieval wizard who used magic. The game ended up being a tie-in to The Who's rock opera, with 'Wizard' referring to the phrase 'Pinball Wizard'.
  • The very word 'pinball' is an example. The 'pin' in the word refers to a feature in the old 'bagatelle' machines, which are the predecessors to the modern-day 'pinball' machines.
  • The word 'Podcast' in itself. Prior to the ubiquity of smartphones and widespread wifi on public transport, podcasts were designed as offline radio shows you could save to your mp3 Player, of which the Apple iPod was the most popular (hence the name). Nowadays, they're far more likely to be streamed on peoples' phones or laptops.
  • Used in-universe by LoadingReadyRun's Qwerpline: one of the town slogans (which change every episode) is 'Nsburg: Home of The Tigers.' 'Tigers' doesn't refer to the local high school sports teams (Which are the 'Literal Tigers'), but to the tigers at the Nsburg Zoo. Which they had in the 1960s.
  • 372 Pages We'll Never Get Back was named after the number of pages in the hosts' copy of Ready Player One, the first book they covered on the podcast. They've since gone on to cover other books that had more or fewer pages.
  • In The Muppet Show, there's a character in the orchestra called Trumpet Girl because, logically enough, she plays the trumpet. Except that once Lips was introduced in the final season as the main trumpet player, she moved to the trombone, and in The Muppets, she plays the clarinet. Rashida Jones, who puppeteered her in the movie, named her Dolores, but officially, she's still Trumpet Girl.
  • The BBC Radio 4 Extra sci-fi slot is called The Seventh Dimension, which was originally a play on the channel being BBC 7. The name of the channel was changed in 2011, but the name of the slot remains.
  • The Ricky Gervais Show: Ricky himself admits that the show evolved into 'Karl says something MENTAL'.
  • When KROQ dropped the idea of its yearly holiday music festivals being acoustic concerts, it changed the name from KROQ Acoustic Christmas to KROQ Almost Acoustic Christmas. The shows are now no more acoustic than any other concert.
  • Dallas-area DJ Kidd Kraddick died in July 2013, but the supporting cast of Kidd Kraddick in the Morning continue to bear the title without the original star of the show.
  • The British radio station Hallam FM, which has expanded beyond the village of Hallam of Sheffield.
  • BBC Radio 4's Friday Night Comedy hour had a series in the run-up prior to the UK's 2010 General Election. The shows, presented on Mondays through Wednesdays, were still considered a part of the Friday Night Comedy hour. Lampshaded by the announcer saying that they were, confusingly, broadcast on Monday (or Tuesday or Wednesday) night.
  • Radio stations often change their call letters upon changing format and/or branding. Some radio stations have retained the call letters of a previous format, or in some cases owner. For example, WABC used to be owned by ABC but is currently owned by Citadel Broadcasting, and its Chicago sister WLS was founded by Sears, the World's Largest Store. But WGNA in Albany NY has them beat, as its call letters stand for a branding and format that has never been used on the station: Its original owner intended for it to be an FM sister to his religious station, with the call letters standing for Good News Albany. But it's been on air since day one as a country station, as the owner died and his family overturned his plans.
  • Online radios sometimes have FM or some frequency-like number (i.e. 106) appended to their names, even if they never had a non-online version. For that matter, the 'radio' moniker itself, since they aren't directly broadcast via radio waves.
  • Back And Behind The Woods; The title was an in-joke on the part of the DM, being a more extreme form of the phrase 'back woods'. In context, it referred to the Hillbilly Horrorogres the party fought at the start of the RP. Eventually, the party is sent to a major cosmopolitan city, and their quest promises to lead them to another, even more densely crowded city, with no signs of there being any forests at all in between.
  • Despite rarely popping up every now and then, most of the plot in Campus Life takes place in space now.
  • Pokémon: Rise of the Rockets is named for the initial starting point of the story's main conflict—namely, Team Rocket's rise to power within the Kanto regions—but as the story continues to grow and the war with Team Rocket becomes less of a focus, the title grows further and further from relevance.
  • Airlocked stops executing culprits via airlock after round one. Round four brings the airlock back, but that's because it's a prequel.

Fan Dungeon: A Day In The Life Of Team Tomorrow Mac Os Download

  • Winamp. Despite its name, it's no longer a Windows-exclusive media player as versions of the software have been released for Linux, Mac OS, and Android.
    • An inverted situation happened in the DAW software LMMS, whose title originally stands for Linux Multimedia Studio. Then later versions adapted the software to Windows and MacOS.
  • While MikuMikuDance was originally made with Vocaloid music videos of Hatsune Miku in mind, it has since been utilised for non-musical CGI productions which have little or even nothing to do with Hatsune Miku at all.
  • The DirectX Application Programming Interface was named because its components all had a 'Direct' prefix, like DirectPlay, DirectDraw, and Direct3D. Many of these old components have been retired in favor of newer standards that don't use the prefix, or opt to use an 'X' prefix instead like Xinput or XACT. The 'Direct' prefix still occasionally gets used, but it no longer follows the nomenclature that strictly and as such the name DirectX isn't as meaningful as it once was.
  • OpenIV, a tool for modding Grand Theft Auto IV, has since expanded to support other Rockstar games that use the same engine and are on PC.
  • Twelfth Night: This Shakespearean play has no real title, its title comes from the fact that it was commissioned to be performed for Twelfth Night Celebration (the night before January 6th). The full title is Twelfth Night, or What You Will
  • Barney Bunch was originally made when Barney hate was still at large, but soon coming to an end. Today, most Barney Bunch videos feature Drew Pickles as the main character instead.
  • Master Chief Sucks at Ordering stops being about Master Chief sucking at ordering things after the third episode. However, the series (and its episode titles) continue to reference the fact that Master Chief sucks at doing things. The reason the show wasn't simply called 'Master Chief Sucks' to avoid this problem was presumably because another series already used that name; said series would then be permanently renamed to Arby 'n' the Chief.
  • Red vs. Blue:
    • It started off the first 5 seasons as a comedy with the two title teams fighting over a boxed canyon in the middle of nowhere, while still visiting various places now and then. Starting with the 6th season, while the show is still for all purposes a comedy, it begins incorporating more action scenes and the two teams are now working together on an almost permanent basis. The only times the Reds and Blues are actually really fighting each other from season 6 onwards is in season 9 (which took place in the Epsilon Memory Unit) and season 11 (which took place after both teams survived a crash-landing at Crash Site Bravo).
    • The original subtitle for Seasons 1-5, Blood Gulch Chronicles, was inappropriate for Season 4 due to the large amount of time the show took place outside of Blood Gulch canyon. Averted from Season 6 onward, which use different subtitles that fit the story.
  • Strong Bad Email now has Strong Bad answering tweets instead of emails.
  • Fallout Lore: The Storyteller was originally just a documentary series about events in the Fallout franchise backstory. Now it's about the guy who's telling the stories almost, if not more so, than the stories themselves.
  • How It Should Have Ended started off showing parody alternate endings of movies. The focus has since expanded to more general movie parodies, featuring scenes from much earlier in the movie and sometimes not even touching the ending at all. Although, a lot of the scenes the change from earlier in the movie would resolve the plot right there.
  • hololive GAMERS was intended to be a subgroup of Gamer Chicks within a group of otherwise 'idol girls', with only Fubuki considered as both an idol and a gamer. As time went on, the line between a gamer and idol vanished as all of them streamed both activities and many members revealed themselves to be gamers of one stripe or another. As well, though it's mainly Sora, Suisei and AZKi who put the heaviest focus into being idol singers, the rest of the girls show themselves to be formidable on the singing stage. GAMERS now simply stands for an unnumbered generation that came between second and third generations.

Index

With Labor Day out of the way, school is afoot here for most high school and college kids in the States—and that, of course, means procrastination by way of gaming. Ars Technica's staff knows a thing or two about putting off important work by using video or board games as an excuse (let alone the times we make work out of our favorite games), so we used the latest school year as an excuse to recall our favorite risking-our-GPA memories.

Our staff runs a pretty wide gamut of ages and gaming proclivities, so this list includes a nice variety, but it's incomplete without your contributions. Enjoy our stories for inspiration, then take to the comments and let us know how you juggled your favorite gaming addictions between classes.

My job ate my homework

I managed to turn video gaming into a job at a young age, as I wrote for a daily newspaper's gaming column through much of my high school and college career. The game that got closest to wrecking my high school GPA was Legend of Zelda: Ocarina of Time, which arrived at my home a few weeks before its retail launch. A tight review-draft deadline for the holiday's biggest game left me scrambling to juggle entry-level calculus, a high school newspaper editorship, and a proper rumination on Link's open-world, time-travel journey from boyhood to manhood. (Way to drop a classic before a bunch of pre-Thanksgiving tests and papers, Miyamoto-san.)

I arrived at the University of Texas in 1999, just in time for every on-campus dorm to be slathered in T1 connections. My random-lottery dorm assignment didn't just turn out to be the only all-guys dorm on campus; it was also notorious for being full of nerds who lugged giant gaming PCs and CRT monitors to their dorm rooms. I showed up to this dorm with a serious Quake III Arena online-deathmatch addiction, and I was giddy to finally stop getting called out as an 'HPB' thanks to my reduced ping. (Look it up.)

The rest of the dorm fell hard for a brand-new Half-Life mod called Counter-Strike, whose networked-multiplayer action left me a bit unsatisfied. (CS 1.6 is a tension-filled classic, obviously, but I'm a rocket-jumping madman at heart.) Instead of switching to a new PC shooter, I leaned into a newfound Dreamcast addiction, since I was my newspaper column's lead Sega critic at the time. (Tomorrow will mark the Dreamcast's 20th anniversary in the United States, since it famously launched on 9-9-99.)

Singling out one classic Dreamcast game as a grades-threatening timesink would be disingenuous, but Resident Evil - Code: Veronica's gorgeous terror was an attention-stealing highlight, while my dorm room became an eventual four-player hub for non-stop doubles Virtua Tennis among friends. That is, when we weren't all screaming along to Offspring and Bad Religion songs while trading turns in Crazy Taxi.

As a side note, my best gaming friend in the dorm ran a Quake-related fansite in his off hours. I don't remember its domain, but it was typical of fansites at the time: a massive list of links to other sites' news and opinion posts, along with my friend's occasional whiny op-eds. He rigged the site so that pop-up ads appeared in hard-to-spot frames in readers' Web browsers, and he often bragged about the resulting cashflow while showing off his latest PlayStation game purchases or ordering pizzas for anybody who wanted to hang out.

I remember the day the pizzas stopped coming. 'My advertising network sent an audit earlier today,' he said with the kind of pained expression I haven't since seen in my adult life.

Sam Machkovech, Tech Culture Editor

Dorm shareware chaos before Counter-Strike

Gamers 'of a certain age' may remember the 1995 shareware shooter Rise of the Triad. In it, players ran around... shooting things... while bouncing on trampolines. The goal probably involved saving the world, but I wouldn't know anything about that, because I never ponied up any cash for the rest of the game.

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Still, RoTT holds a special place in my heart. It was the first multiplayer game I played against someone not sitting next to me on the couch. RoTT let you dial up another player by modem and, after listening to the soothing static of the two modems shaking hands, some extremely violent gameplay would begin. I used to round up a group of players who took turns playing on my computer, and we took on another team three doors down our college dorm hallway. The real shock was seeing just how another human moved in the game; it was nothing like the computer-controlled enemies, and the difficultly made every kill that much more satisfying.

RoTT was all about the kills, too, offering crazy weapons like the weaving 'drunk missile' launcher. Score a particularly amazing hit and your opponent would explode into bloody bits while 'Ludicrous gibs!' flashed on the screen. (This was usually followed by the sound of angry shouting drifting down the hall.)

According to Wikipedia, the game was later open sourced and ported 'to AmigaOS, Linux, Mac OS, Xbox, Dreamcast, PlayStation Portable and Nintendo DS (homebrew) and 32-bit versions of Microsoft Windows.' I knew nothing of this because, as the group in our dorm moved on to other titles, so did I. But I still have fond memories of those evenings when I should have been studying, letting drunk missiles fly as I bonded with friends around the glow of a CRT monitor and those cries of disappointment down the hall.

Nate Anderson, Deputy Editor

The “A” in this AD&D stood for “Automation”

When I was in college (1982-1986), 'gaming' was still very much a tabletop thing. And one of my friends blamed our regular games of Risk for him not landing an engineering job before graduation. But my primary time-suck was that I was running our group's Advanced Dungeons & Dragons campaign—and building the tool that would save me more time doing so.

In high school, I had written some fairly complex programs in Apple Basic, including a database program for the Apple II for my dad (who was my high school principal) to track student parking permits. I wasn't far into my sophomore year at the University of Wisconsin when I realized I could remove a big chunk out of the workload of running AD&D games if I had the paperwork all computerized. So I wrote a menu-driven Dungeon Master's Familiar, complete with a random-access database for player and non-player character data, random and planned monster encounters, random dungeon generation, and combat resolution—including a manual override for dice throws that the players insisted be physical.

The whole thing ran on an Apple II+ with 64 kilobytes of RAM and dual floppy drives.

Sean Gallagher, IT Editor

GPA was not one of the eight virtues

The GPA buster for me wasn't really in college, it was high school—and the game in question was Ultima IV, played on my Apple IIc.

Ultima IV, aka Quest of the Avatar, was in some ways a radical departure for late 1980s gaming. The focus of the game was supposedly not on beating down monsters but on perfecting the Virtues of the player character themselves: Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility. This frequently required the player to balance decisions on a knife's edge: do I increase my Valor by defeating these (non-evil but aggressive) enemies at the cost of Justice or my Sacrifice by retreating from battle with them at the cost of Valor?

Fan Dungeon: A Day In The Life Of Team Tomorrow! Mac OS

It was an interesting idea, but at age 17, all I really cared about was treating Britannia as an open, make-your-own-fun sandbox. I wanted to sail the seas, walk the forests, and find all the hidden cities, towns, and dungeons—the heck with the main quest. I generally only worried about the Virtues if one of them being too low kept me out of a new location. I had no real interest in actually becoming the Avatar at all.

Unfortunately for me, Lord British had other ideas. One day, I emerged from a dungeon to discover the entire world map covered in monsters on every single tile. I could magic myself to the nearest town—but upon exiting the town, it was just wall-to-wall monsters again. There was never an actual 'game over' message, but it was obvious that Lord British had finally had enough of my BS.

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Aside from the wonder of exploring such a huge game space—eight cities, eight towns/castles, eight dungeons, and seven Shrines—Ultima IV offered a young gamer something modern games don't: unencrypted save files. The joys of using a byte zap utility to cautiously edit the saved file, slowly figuring out which hex codes represented inventory items, equipped items, or character attributes drew me as much as the game itself did. Why should Geoffrey the fighter be the only one to get the good plate mail or Mariah the mage be the only one who can equip the powerful magic wand?

Homework never stood a chance against Ultima IV. I barely squeaked out of high school with a diploma, but the foundational skills I learned forcing Geoffrey the fighter to equip a magic wand—and forcing poor Dupre the paladin to suffer being renamed 'Blastmaster'—went a long way in my eventual IT career.

Jim Salter, Technology Reporter

“Doing lines” in college

One of the four colleges I went to was a small conservatory in the Northeast, and you could play Tetris in the basement computer lab. Even though the game was nearly 15 years old by then, we still wasted enough time playing that we joked in the cafeteria about 'doing lines.' One time, a guy got so depressed that he started playing Tetris for hours a day. I'll never forget the look on his face when his girlfriend quietly begged him, in front of the whole lab, to go to class, and he ignored her. His expression was the platonic idea of self-loathing. I wonder what happened to that dude. I think he played bassoon.

Peter Opaskar, Line Editor

A LAN party reward for good behavior

When I started college in 1998, networked gaming was still a new and obscure phenomenon. Most people only had dial-up modems if they had Internet connections at all. So the possibilities of gaming on a college LAN were a revelation.

My game of choice was Starcraft, which had only come out a few months earlier. On Friday nights, when many of my peers were out trying to get drunk and/or laid, I'd head down to the computer lab in the basement of the computer science building. The lab was officially closed, but we had friends in the IT department who would give us access to the lab after hours if we behaved ourselves.

PC gaming is more fun when you can do it at the scale of a campus computer lab. Having everyone in the same room allows people to shout encouragement at teammates and taunt opponents.

Starcraft only accommodates eight players per game, so there were sometimes three or four games happening at once. Everyone would start at the same time, then as some games wrapped up (or players were eliminated), stragglers would hover behind those still playing, cheering them on.

Sadly, these semi-organized Starcraft tournaments only happened about once a week. The rest of the time, I'd play smaller-scale games with friends in the dorms. Later we moved into a group house, and I set up a house-wide LAN with ethernet cables snaking along the walls (Wi-Fi was new, and most desktop computers didn't have it). This experience was a little different because we'd each go to our separate rooms—on multiple floors—during the game, then afterwards we'd congregate in the hallway to talk through the game and relive our greatest moments.

I didn't realize what a unique experience this would prove to be. I still play occasional Starcraft games—now Starcraft II—with friends. But my Starcraft-playing friends are now spread out across the country, so we have to play over the Internet. Our days of in-real-life encouragement and trash talk are over.

—Timothy B. Lee, Senior Tech Policy Reporter

The quest that sank the most time

Fan Dungeon: A Day In The Life Of Team Tomorrow Mac Os X

In my college days, I played a lot of games. I've always been a fan of MMOs, and World of Warcraft came out while I was in college, so that was dangerous enough. Before the expansions, WoW was extremely demanding of players' time, even for college students. However, I was pretty casual in WoW compared to some earlier MMOs I played in high school, like Meridian 59 or Ultima Online.

Beyond WoW, I mainly associate gaming in college with three other specific experiences: one was playing split-screen Halo with my friends after class almost every day on the Xbox. I have such fond memories of that game and still enjoy the franchise today. The next was playing LAN party Civilization IV games with my best friend Eryn. We must have played 100 hours together, each on a Dell laptop and sitting in two matching recliners in his living room, Joey-and-Chandler from Friends style—usually with Battlestar Galactica or Star Trek episodes playing on the TV.

But if we're talking about risking your GPA with games, for me the real danger was Final Fantasy XII, which I played in my last year of college. I stood in line overnight to buy that game, and I'm not going to lie—my grades suffered as I spent my last semester 100 percenting it. To this day, it's still my favorite Final Fantasy entry. But its length and addictive nature made that one of the most precarious gaming experiences I've had in terms of impact on other, admittedly more important things!

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Samuel Axon, Senior Reviews Editor

A different kind of massively multiplayer experience

Fan Dungeon: A Day In The Life Of Team Tomorrow Mac Os Catalina

The reasons for my crappy college GPA were completely unrelated to gaming.

Eric Bangeman, Managing Editor